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10.5.21
SCULPTING

Assignment 1

Choose one of the three sculpting tutorial videos found under Resources & Examples for today's lesson, follow along, and complete the model.

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Follow Along Tutorials:

https://www.youtube.com/watch?v=KAwTqpjNhcQ (Links to an external site.)

https://www.youtube.com/watch?v=JqYn2-vHgxg (Links to an external site.)

https://www.youtube.com/watch?v=2mLAH2muUtA (Links to an external site.)

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Once finished, you should render your model as images from a front, side, and isometric view, and then add these images to your design blog. Also be sure to take several work-in-progress screenshots from inside of Blender and include them in your blog post as well with very brief text descriptions of each.

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I followed along with the second tutorial for the rhino. I forgot to take more than two screenshots of my in-progress work, so that's my fault. Blender crashed so I was just trying to redo the assignment in a timely manner and didn't remember to take them until the end.

Screen Shot 2021-10-04 at 9.12.36 PM.png

I started with the sculpt doc then made sure Dyntopo was checked. I made the detail constant and selected detail flood fill. It's important that the X is also selected so that every action is mirrored. I increased my brush size to 150ish and then started to pull the front part of the body out with the snake brush. After that, I moved onto the horn in the front making sure the dots were on top of each other so it was coming out of the center. Then I moved onto the ears and used a smaller brush size to pull them out. I used the crease and draw sharp brushes to get the concave aspect of the ears. After that, I made the tail by pulling out a long strip then significantly reducing my brush size to get the hair. This was the hardest part by far. Finally, I made the legs by pulling out nubs. He used the flatten brush to make them as even as possible. Before moving onto details, I smoothed out the rhino as much as possible.

Screen Shot 2021-10-04 at 9.08.56 PM.png

I moved on to the details and started with the mouth. I used the crease and draw sharp brushes as a very small size. I did the same thing for the nose and for the eyes I used the draw tool for the eyelid as well as the part that is slightly bulged out. Finally, I made the pupil with the crease and draw shart brushes. I also used a small crease brush for the horn details and toes. It was very hard for me to get these parts smooth while still keeping detail, so I did my best. 

Final Renderings

I added a clay-like material and added lights on the top and bottom to illuminate the rhino.

Rhino Front.png
Rhino Side.png
Rhino Isometric.png

Assignment 2

Choose a fairly simple character for a cartoon, video game, or film and do sculpt them using the sculpting tools available in Blender.  Begin by blocking in their primary shapes and forms.  Afterwards, apply a moderate amount of detail to your model using additional sculpting tools.  A recommended starting point for your model would be something similar to a basic Pokemon.

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Once finished, you should render your model as images from a front, side, and isometric view, and then add these images to your design blog. Also be sure to take several work-in-progress screenshots from inside of Blender and include them in your blog post as well with very brief text descriptions of each.

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For my simple sculpt, I chose Pikachu because he's one of the only Pokemon characters I know. I started by finding 3D images of him to use as references:

pikachu 3d front.jpeg
pikachu 3d 2.jpeg
Screen Shot 2021-10-04 at 9.58.24 PM.png

1) To start, I opened a sculpt doc then shaped Pikachu's head to be wider on the bottom and smaller on top. I duplicated this object so I could then use it as a base for the body. 

Screen Shot 2021-10-04 at 10.02.26 PM.png
Screen Shot 2021-10-04 at 10.14.40 PM.png
Screen Shot 2021-10-04 at 10.17.07 PM.png
Screen Shot 2021-10-04 at 10.23.53 PM.png
Screen Shot 2021-10-04 at 10.24.40 PM.png

2) After that, I duplicated the body and scaled it down to where one of his ears would be. I sculpted it and used the grab brush to get the point and smoothed it out as much as possible. I then duplicated the finished ear and flipped it over the x axis.

Screen Shot 2021-10-04 at 10.31.28 PM.png
Screen Shot 2021-10-04 at 10.39.24 PM.png

3) I copied the ear and positioned it to where his right arm would be. I sculpted it to be thicker and blend into his body and added 5 fingers. I then duplicated and mirrored it for his other arm.

4) For Pikachu's feet, I repeated the same process and used his arm as a base. I smoothed out the fingers before using the grab brush to create the toes and pulling it up to make his little leg. I duplicated and mirrored across the x axis.

Screen Shot 2021-10-04 at 11.05.09 PM.png
Screen Shot 2021-10-04 at 10.42.57 PM.png
Screen Shot 2021-10-04 at 10.52.00 PM.png

5) For his facial features, I copied his head and flattened and reshaped them for the cheeks, duplicated and flipped it for the other cheek. For his eyes, I used two cylinders and made the smaller one match where it is in the reference image. I also added a mouth (not pictured) using curves and placed the vertices along the face.

Screen Shot 2021-10-04 at 11.28.27 PM.png

6) Finally, All that was left was his tail. This was pretty hard because it was difficult to get the edges both sharp and smooth. I didn't do as many parts of the tail as there are in the reference picture, but I still wanted it to be obvious that it's a lightning bolt. The final steps were to add materials. See the final renderings below!

Final Renderings

Screen Shot 2021-10-04 at 11.38.34 PM.jpg
Screen Shot 2021-10-04 at 11.39.16 PM.jpg
Screen Shot 2021-10-04 at 11.40.00 PM.jpg
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