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2.14.22
UX TESTING ROUND 2

Usability Interviews and Task Analysis

Starting Deliverables: Technical choices, prototypes (animations feedback)

Stakeholder: Target Audience 

Audience demographics: 21 y/o female (same person as last time)

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For this test, I set up my dress form with the earrings and a placeholder puffer coat. I placed the markers on the dress form in the places I wanted them. I put the QR codes on a fan since it was the closest thing I had to a podium. Since I wasn't able to meet with Caleigh until Friday morning, this test took place right after my animations were completed. I wanted to get her reaction to the animations since I now had something to show that wasn't a box.

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Observations/Questions:

1. How easy was it for them to use the QR code and marker without direction (are directions needed?) No directions are needed as long as the QR codes are obvious.

2. Does the size of the QR code matter? I shouldn't make it any bigger, but smaller wouldn't be noticeable.

3. Does the size of the marker matter? It depends on how much I want the markers to stand out. If they're too nig (like the size they are when we tested), they might detract from the clothing and accessories.

4. What materials make the most sense for the QR code and marker? Cardstock because it needs to be stiff. I tried with stickers and it just doesn't work.

5. Any other thoughts on how the process could be improved or changed? Color-coding in addition to the symbols. I planned on doing this, but my printer ran out of ink which prevented it from happening. Once clothing is complete, have the markers be obvious, but fit well with the rest of the outfit. Symbols might not be needed on the markers or QR codes. It could be fun for the user to try and match the QR code to the marker and figure out which one is going to cause the animation to pop up. Have descriptions under the QR codes with facts/statistics.  When it came to the animations, she said that the water bottles look like milk cartons, so changing the color of the bottle will help prevent that. Finally, she suggested that it's worth it to add text to the animations with statistics just to see what it would look like.

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Sped up video of user testing:

For week 7, I continued user testing and asked the same user to provide feedback on the new water bottle animation since this was the one I had completed by the time we tested.

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Feedback:

- Smaller animations are better (could be slightly larger)

- Water bottles look like water bottles (helps to have other plastic items)

- Movement of the plastics are really fun to watch

- Likes that she can move the animation and rotate it (I didn't realize this was possible until she tried to do it)

- Potentially have the plastic float up higher or fade out before the animation repeats

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When it came to feedback for the fire animation, she said that if I go through with it, I would need to have the statistic. Also, it would be a challenge to make it look realistic and fit the aesthetic if I have to make it flat. It might look cartoon-ish which might not be what I want.

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